Tech / Date | Infantry | Cavalry | Artillery |
---|---|---|---|
1444 | 22 | 4 | – |
Tech 5 | 24 | 4 | – |
Tech 7 | 24 | 4 | 4 |
Tech 9-11 | 28 | 4 | 4 |
Tech 14 | 32 | 4 | 15 |
Late Game | 34 | 4 | 30 |
Multiplayer Games | 28 | – | 4 |
In EU4, army composition is crucial for achieving victory on the battlefield. In this guide, we will reveal the best army compositions for different stages of the game, from early to late game.
- Starting Army Composition (1444)
- Updating Army Composition with Increased Combat Width (Tech 5)
- Introducing Artillery (Tech 7)
- Late Early Game to Early Mid Game (Tech 9-11)
- Transitioning to Late Mid Game (Tech 14)
- Late Game Army Composition
- Multiplayer Games: Remove Cavalry
- Special Cases: Hordes and Ottomans
Starting Army Composition (1444)
Unit Type | Number |
---|---|
Infantry | 22 |
Cavalry | 4 |
At the start of the game in 1444, a standard European country will have a combat width of 20. Your initial army should consist of 22 infantry units and 4 cavalry units. This composition ensures that your front line remains full and deals maximum damage each tick.
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Updating Army Composition with Increased Combat Width (Tech 5)
Unit Type | Number |
---|---|
Infantry | 24 |
Cavalry | 4 |
As you progress through the game, your combat width will increase. For example, at tech 5, your combat width will become 22. Update your army composition accordingly by increasing it to 24 infantry and 4 cavalry. Remember to adjust your templates based on your country’s situation.
Balancing Army Size and Supply Limits
To avoid attrition damage during peacetime, split your army into smaller groups and place them in separate provinces. Don’t forget to merge them back together before engaging in battles.
Introducing Artillery (Tech 7)
Unit Type | Number |
---|---|
Infantry | 24 |
Cavalry | 4 |
Artillery | 4 |
At tech 7, you will unlock your first artillery pieces. Update your templates to include 4 artillery pieces. In the early game, artillery will primarily be used for sieging down forts.
Late Early Game to Early Mid Game (Tech 9-11)
Unit Type | Number |
---|---|
Infantry | 28 |
Cavalry | 4 |
Artillery | 4 |
As you reach technology 9, update your template to 28 infantry, 4 cavalry, and 4 artillery. At technology 11, increase your army composition to 30 infantry, 4 cavalry, and 10 artillery.
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Transitioning to Late Mid Game (Tech 14)
Unit Type | Number |
---|---|
Infantry | 32 |
Cavalry | 4 |
Artillery | 15 |
Once you reach technology 14, update your army composition to 32 infantry, 4 cavalry, and 15 artillery. Two technologies later, you will need a full back row of artillery when your combat width becomes 30.
Late Game Army Composition
In the late game, your army composition will continue to evolve. For example, at 1600, your army should have 34 infantry, 4 cavalry, and 30 artillery. As you progress, continue to adjust your composition accordingly.
Multiplayer Games: Remove Cavalry
Unit Type | Number |
---|---|
Infantry | 28 |
Artillery | 4 |
In multiplayer games, managing cavalry units can be difficult. Replace the 4 cavalry units with 4 infantry units for easier army management.
Special Cases: Hordes and Ottomans
Certain countries, like the Golden Horde and the Ottomans, have unique army compositions due to their powerful cavalry units. As a horde, focus on recruiting cavalry units and consolidate infantry regiments as needed. As the Ottomans, consider using eight cavalry units early in the game to secure victories in battles.
By following these guidelines, you can ensure that your army is always prepared for battle and able to maximize its damage output.